Open the source
The complete project includes the environment, training loop, tests, and dependency configuration.
Architecture
The boundary between the two systems is explicit:
The cookbook supplies the
FireworksAgent adapter, computes group-relative advantages, and converts
completed Runs into Fireworks training datums.
The example uses multiplication because it is small and easy to verify. HUD also represents
environments with browsers, code execution, games, APIs, and stateful tools; the adapter changes
needed for those environments are covered below.
Setup
Install Git, Python 3.11 or 3.12, anduv. Then clone the SDK and enter the
cookbook directory:
hud-python/cookbooks/fireworks-rl-training.
Set a Fireworks API key with Serverless Training access:
accounts/fireworks/models/qwen3p5-9b. If you change the model,
also provide the matching tokenizer and renderer:
Define the task and reward
The environment is a normal HUD environment. The task yields a prompt, receives the model response, and returns anEvaluationResult:
env.py
multiply task can be run in an evaluation, used with another model, or sent to
a different training backend without rewriting the reward.
Calibrate the reward
Group-relative training compares repeated attempts at the same task. If every rollout in a group receives the same reward, the normalized advantages are zero and the group cannot update the model. Calibration mode samples from the initial adapter and reports the reward spread without taking an optimizer step:
Positive
within_group_reward_std confirms reward variation in at least one group. It does not
prove that the grader is correct. --debug-samples prints responses with their rewards and token
counts; verify that better answers receive higher rewards. If all groups are correct, increase the
operand range with --min-a, --max-a, --min-b, and --max-b. If all groups are incorrect,
reduce the range or increase --max-tokens.
Verify the complete path
After calibration shows useful reward spread, run one bounded training step:--require-update makes the command fail
instead of silently skipping the optimizer. A successful run verifies authentication, sampling,
HUD grading, one policy-gradient update, checkpoint creation, and held-out evaluation.
Run the training loop
The default command requests 30 steps × 8 task groups × 8 attempts, or 1,920 training rollouts, followed by 16 evaluation rollouts:train.py; this is not standalone code.
FireworksAgent adapts the sampler to HUD’s Agent interface. It records the prompt tokens,
generated tokens, and sampling logprobs on each Run. make_training_batch then:
- Groups runs that attempted the same task.
- Standardizes rewards within each group.
- Drops groups with no reward variation.
- Assigns the group advantage to each generated token.
- Builds the datums expected by the Fireworks training client.
runs/fireworks-serverless/metrics.jsonl. Each row includes mean reward,
within-group reward spread, valid rollout count, retained groups, training datums, whether an update
was applied, loss, snapshot, and step duration.
Choose a loss
The cookbook exposes three server-side policy-gradient objectives:
While comparing objectives, append
--loss-fn ppo or --loss-fn cispo to the bounded command
rather than launching the full 30-step recipe.
All three consume the same target tokens, rollout logprobs, and token-level advantages. Fireworks
also supports SFT, DPO, gradient accumulation, and client-defined losses; those paths use different
data or control flow and are not implemented in this example.
Save and resume
Sampling and training checkpoints serve different purposes:
Resume from a fully qualified training checkpoint:
Sampler checkpoint path. Sampler checkpoints are session-scoped, so use that path to
identify and
promote the checkpoint
before the session is removed.
Use another HUD environment
For a local one-turn environment, pass its tasks and environment files:--tasks-per-step tasks. A training run needs
--tasks-per-step + --eval-tasks; the script shuffles them deterministically and creates disjoint
training and evaluation subsets.
For a hosted taskset, first
deploy the environment, sync the
tasks, and set HUD_API_KEY. Then pass the taskset name or id:
FireworksAgent
continues to call the Fireworks sampler from the training process.
The included FireworksAgent and batch builder support one generated assistant response per Run.
Tool-using and multi-turn environments require an adapter that executes each tool turn and a batch
builder that combines every trainable assistant turn while masking user and tool-result tokens.
Example: BFCL multi-turn
HUD can package agent tasks whose reward depends on the final state of an interaction. In the HUD version of the Berkeley Function-Calling Leaderboard, each task starts fresh stateful backends, exposes the entry’s functions as MCP tools, advances through scripted user turns, and grades the resulting calls with BFCL’s own state and response checkers.
In a separate validation run using HUD’s managed training service, a Qwen3.5-4B policy trained on
the 200-entry
multi_turn_base taskset with groups of 8 and an importance-sampling loss. Mean
training reward increased from 0.13 to approximately 0.52 in fewer than 20 optimizer steps. This
result validates the environment and reward design; it is not a Fireworks serverless benchmark.
BFCL is not a drop-in input to this Fireworks cookbook. --taskset can select its hosted tasks and
runtime, but the included adapter cannot execute the tool loop and the batch builder keeps only one
assistant turn. Use the
HUD RL training cookbook
as a runnable reference for multi-turn rollout and batch construction.
Serverless and dedicated Fireworks training
This example uses Serverless Training. Fireworks also supports dedicated trainers and inference deployments:
The HUD environment and rollout structure can be reused with either path. For dedicated training,
start from the Fireworks
rl_loop.py or async_rl_loop.py recipes and replace the arithmetic
rollout source with a HUD taskset.
See also
Source code
Complete runnable project and unit tests.
Training agents
How HUD turns tasksets, grouped rollouts, and rewards into a training loop.
Designing tasks for training
Build rewards with enough signal to distinguish better trajectories.
Fireworks Serverless Training
Fireworks setup, lifecycle, pricing, and supported models.