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A model trainer needs more than prompts. It needs a repeatable interaction, an execution environment, and a reward that measures whether the model completed the task. HUD packages those pieces together, so the same environment can be used to evaluate a model, collect training rollouts, and verify whether training improved it. This cookbook connects that environment layer to Fireworks Serverless Training. The environment author defines the task and reward. HUD executes the environment and grader. Fireworks samples and trains the model. The cookbook handles orchestration, advantages, and datum construction between them.

Open the source

The complete project includes the environment, training loop, tests, and dependency configuration.

Architecture

The boundary between the two systems is explicit: The cookbook supplies the FireworksAgent adapter, computes group-relative advantages, and converts completed Runs into Fireworks training datums. The example uses multiplication because it is small and easy to verify. HUD also represents environments with browsers, code execution, games, APIs, and stateful tools; the adapter changes needed for those environments are covered below.

Setup

Install Git, Python 3.11 or 3.12, and uv. Then clone the SDK and enter the cookbook directory:
Run the remaining commands from hud-python/cookbooks/fireworks-rl-training. Set a Fireworks API key with Serverless Training access:
The default configuration uses accounts/fireworks/models/qwen3p5-9b. If you change the model, also provide the matching tokenizer and renderer:
Prompt rendering happens on the client, so the base model, tokenizer, and renderer must agree. The default renderer disables thinking mode. This leaves enough of the generation budget for the model to emit the final answer that the grader reads.

Define the task and reward

The environment is a normal HUD environment. The task yields a prompt, receives the model response, and returns an EvaluationResult:
env.py
The grader belongs to the environment rather than the trainer. That keeps the task definition portable: the same multiply task can be run in an evaluation, used with another model, or sent to a different training backend without rewriting the reward.

Calibrate the reward

Group-relative training compares repeated attempts at the same task. If every rollout in a group receives the same reward, the normalized advantages are zero and the group cannot update the model. Calibration mode samples from the initial adapter and reports the reward spread without taking an optimizer step:
Positive within_group_reward_std confirms reward variation in at least one group. It does not prove that the grader is correct. --debug-samples prints responses with their rewards and token counts; verify that better answers receive higher rewards. If all groups are correct, increase the operand range with --min-a, --max-a, --min-b, and --max-b. If all groups are incorrect, reduce the range or increase --max-tokens.

Verify the complete path

After calibration shows useful reward spread, run one bounded training step:
Groups with identical rewards cannot update the model. --require-update makes the command fail instead of silently skipping the optimizer. A successful run verifies authentication, sampling, HUD grading, one policy-gradient update, checkpoint creation, and held-out evaluation.

Run the training loop

The default command requests 30 steps × 8 task groups × 8 attempts, or 1,920 training rollouts, followed by 16 evaluation rollouts:
Each rollout can generate up to 1,024 tokens and incurs Fireworks usage. Charges include prompt prefill, sampled output, and training tokens at the selected model’s serverless rates. Each step saves the current adapter for sampling, runs the HUD taskset, converts graded runs into training datums, and applies an update when at least one group has reward variation: Conceptual excerpt from train.py; this is not standalone code.
FireworksAgent adapts the sampler to HUD’s Agent interface. It records the prompt tokens, generated tokens, and sampling logprobs on each Run. make_training_batch then:
  1. Groups runs that attempted the same task.
  2. Standardizes rewards within each group.
  3. Drops groups with no reward variation.
  4. Assigns the group advantage to each generated token.
  5. Builds the datums expected by the Fireworks training client.
Metrics are written to runs/fireworks-serverless/metrics.jsonl. Each row includes mean reward, within-group reward spread, valid rollout count, retained groups, training datums, whether an update was applied, loss, snapshot, and step duration.

Save and resume

Sampling and training checkpoints serve different purposes: Resume from a fully qualified training checkpoint:
The resumed session creates a new Fireworks run and retains the optimizer state. The script prints the final Sampler checkpoint path. Sampler checkpoints are session-scoped, so use that path to identify and promote the checkpoint before the session is removed.

Use another HUD environment

For a local one-turn environment, pass its tasks and environment files:
Calibration needs at least --tasks-per-step tasks. A training run needs --tasks-per-step + --eval-tasks; the script shuffles them deterministically and creates disjoint training and evaluation subsets. For a hosted taskset, first deploy the environment, sync the tasks, and set HUD_API_KEY. Then pass the taskset name or id:
A hosted run executes the environment and grader on HUD while the cookbook’s FireworksAgent continues to call the Fireworks sampler from the training process. The included FireworksAgent and batch builder support one generated assistant response per Run. Use a different agent adapter and batch builder for tool-using or multi-turn environments so every trainable assistant turn is recorded and user and tool-result tokens remain masked.

See also

Source code

Complete runnable project and unit tests.

Training agents

How HUD turns tasksets, grouped rollouts, and rewards into a training loop.

Designing tasks for training

Build rewards with enough signal to distinguish better trajectories.

Fireworks Serverless Training

Fireworks setup, lifecycle, pricing, and supported models.